Steelclaw Gap

Surrounded by enemies in Steelclaw Gap, the remainder of your troops defend a makeshift palisade.


// This level introduces the % operator, also known as the modulo operator.
// a % b returns the remainder of a divided by b
// This can be used to wrap around to the beginning of an array when an index might be greater than the length

var defendPoints = [{"x": 35, "y": 63},{"x": 61, "y": 63},{"x": 32, "y": 26},{"x": 64, "y": 26}];

var summonTypes = ["soldier","soldier","soldier","soldier","archer","archer","archer","archer"];

// You start with 360 gold to build a mixture of soldiers and archers.
// this.built is an array of the troops you have built, ever.
// Here we use "this.built.length % summonTypes.length" to wrap around the summonTypes array
function summonTroops() {
    var type = summonTypes[hero.built.length % summonTypes.length];
    if( >= hero.costOf(type)) {

function commandTroops() {
    var friends = hero.findFriends();
    for(var friendIndex=0; friendIndex < friends.length; friendIndex++) {
        var friend = friends[friendIndex];
        // Use % to wrap around defendPoints based on friendIndex
        hero.command(friend, "defend", defendPoints[friendIndex %4]);
        // Command your minion to defend the defendPoint

while(true) {
Points for
Needed items with
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