# Safe Spot

The safest spot is the point which is equally far from all hazards.

https://codecombat.com/play/level/safe-spot

Solution

``````// Shout to activate the  bombs and move to the entrance.

// The function checks if numbers are almost equal.
function almostEqual(n1, n2) {
return Math.abs(n1 - n2) <= 0.5;
}

// The function checks that all
// thangs are on the same distance from the hero.
function allSameDistance(thangs) {
if (thangs.length === 0) {
return true;
}
// We can use any thang as an etalon.
var etalon = hero.distanceTo(thangs[0]);
// Iterate all thangs:
for(var i =0; i< thangs.length; i++ ) {
// Use almostEqual to compare `etalon` and the distance to `unit`.
// If they are not equal (almost):
if(!almostEqual(etalon, hero.distanceTo(thangs[i]))) {
// Return false.
return false;
}
}
// All the same. Return  true.
return true;

}

var bombs = hero.findEnemies();
for (var x = 36; x <= 44; x++) {
for (var y = 30; y <= 38; y++) {
hero.moveXY(x, y);
if (allSameDistance(bombs)) {
// It's a safe spot. Rock'n'Roll!
hero.say("HEEEEEEEEEY!!!");
hero.moveXY(40, 56);
}
}
}

hero.say("Heh. Nothing.");
``````
Points for
time
Needed items with
findEnemies
moveXY
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